ShareSomeCandy. It’s nice to see another design portal pop up; my old favorites are largely all shuttered.
360 Illusion in larps and pervsive games. ”We revisit Johanna Koljonen’s Knudepunkt paper on the ’360 degree illusion’ as a larp design ideal, connect it with the TING illusion of alternate reality games and show how the cocktail has been applied in two pervasive games, Momentum and Interference.”
John Crowley on interstitial/slipstream fiction. ”I think the difficulty with slipstream and interstitial fiction and all those kinds of terms is that they tend to be used only by people who are in one of those sub-branches of fiction. They’re used by genre writers who are interested in adopting mainstream techniques or adopting mainstream values or getting mainstream readers to read their books.”
Transmedia planning. Faris Yakob’s oldie-but-goodie on how to staff and craft a transmedia franchise.